Pro Evolution Soccer 2010 adalah game dari konami yang tidak lain yaitu kelanjutan dari Pro Evolution Soccer 2009. Pro Evolution Soccer 2010 ini dirilis sekitar bulan Oktober 2009 di wilayah Eropa. Di dalam PES 2010 ini sudah update dari segi transfer pemain, penyempurnaan grafis, gameplay, dan sebagainya. With no doubt, this year Pro Evolution Soccer has been improved a lot, we can say that PES 2010 is the best PES we have ever played. Download it and enjoy playing real soccer. Visit PES 2010 site and Download PES 2010 Latest Version! Why Download PES 2010 using YepDownload? PES 2010 Simple & Fast Download! Works with All Windows (64/32 bit.
GGS 7.40 Download For Pes Edit
AFS Explorer 3.7 Download For Pes Edit
PES 2010 AFS Map – Inclusive Face List
Tutorial 1
AFS Explorer is a tool used to apply edited .bin files over the core .bin files found in the .img files.
It is priarily used to import large numbers of .bins and you will commonly be asked to use it to apply big patches
1. Open up AFS Explorer and go to –>file –> Import AFS file
2. Now go to C:/ProgramFiles/KONAMI/Pes2008/img and select the file you want to open (eg cv_0.img)
3. Now AFS Explorer will open up the .img file with the .bin file contents visible.
AFS Explorer is a tool used to apply edited .bin files over the core .bin files found in the .img files.
It is priarily used to import large numbers of .bins and you will commonly be asked to use it to apply big patches
1. Open up AFS Explorer and go to –>file –> Import AFS file
2. Now go to C:/ProgramFiles/KONAMI/Pes2008/img and select the file you want to open (eg cv_0.img)
3. Now AFS Explorer will open up the .img file with the .bin file contents visible.
Sometimes AFS Explorer may display the above error messages after trying to open one of the .img files.
This usually happens if you have previously edited the file using GGS (a tool mentioned below).
Open it anyway it is fine (the file is not corrupt as it says).
1. Click No
2. Click No
3. Click Ok
4. Click Yes
5. Click Ok
Guides for using GGS and AFS…
1. With .img file open in AFS Explorer click –>Action –>Import Folder
2. Select the folder which contains the .bin files you wish to import
3. You will most likely see this message asking to rebuild. Click Yes
4. Click Ok
5. Choose a new temporary name for the file eg ‘cv_0new.img‘
6. Wait for it to rebuild
7. Click Ok
8. Importing files box appears, and the files will be added
9. Click No. Now close AFS Explorer
10. Go to you C:/ProgramFiles/KONAMI/pes2008/img folder and move your original .img somewhere safe or rename it (eg cv_0backup.img).
Now rename your new .img file to the the default (eg cv_0new.img to cv_0.img)
This usually happens if you have previously edited the file using GGS (a tool mentioned below).
Open it anyway it is fine (the file is not corrupt as it says).
1. Click No
2. Click No
3. Click Ok
4. Click Yes
5. Click Ok
Guides for using GGS and AFS…
1. With .img file open in AFS Explorer click –>Action –>Import Folder
2. Select the folder which contains the .bin files you wish to import
3. You will most likely see this message asking to rebuild. Click Yes
4. Click Ok
5. Choose a new temporary name for the file eg ‘cv_0new.img‘
6. Wait for it to rebuild
7. Click Ok
8. Importing files box appears, and the files will be added
9. Click No. Now close AFS Explorer
10. Go to you C:/ProgramFiles/KONAMI/pes2008/img folder and move your original .img somewhere safe or rename it (eg cv_0backup.img).
Now rename your new .img file to the the default (eg cv_0new.img to cv_0.img)
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Tutorial 2
GGS is Game Graphic Studio. A tool that can also be used to import .bin files. More importantly it can open up the .bin files so you can see and edit the graphics files hidden within them.
It’s most common use is to apply graphic images, such as kits, boots, faces and balls directly into the .bin files.
If you see a kit .png its almost definite you’ll have to insert it using GGS, unless someone else has already inserted into a .bin file.
It’s most common use is to apply graphic images, such as kits, boots, faces and balls directly into the .bin files.
If you see a kit .png its almost definite you’ll have to insert it using GGS, unless someone else has already inserted into a .bin file.
1. To open the .img core game file go –>file –> Open. The same applies if just opening a individual .bin files you may have downloaded.
2. Select the file you wish to open.
3. It will ask you if you wish to use ‘artificial subfolders‘ if you are opening a big .img file containing many .bins. Click Ok to make it easier to navigate through the .bins
4. The file will now load with the progress in the right hand corner (note on my pc it takes much longer to load if the window is maximised)
5. To open a specific .bin file scroll through the list on the left hand column. When you click on a .bin its graphic contents will be shown along the bottom.
2. Select the file you wish to open.
3. It will ask you if you wish to use ‘artificial subfolders‘ if you are opening a big .img file containing many .bins. Click Ok to make it easier to navigate through the .bins
4. The file will now load with the progress in the right hand corner (note on my pc it takes much longer to load if the window is maximised)
5. To open a specific .bin file scroll through the list on the left hand column. When you click on a .bin its graphic contents will be shown along the bottom.
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TUTORIAL 2Modify Reserved Space Tutorial
You have errors, file too big ?
Open GGS, file, and choose bin to import.
1. file – misc_50.bin, right click, properties , 92.0 KB (94,208 bytes),
2. choose file in GGS, right click and choose modify reserved space, modify file nr 50, reserve and click untill you rich 94208 up there in the right site… make a new afs, open it and import the file wanted, no more errors…
NOTE: screenshot is not using the numbers I talk in tutorial, is just a sample.
This is a tutorial used with files from PES 2008… for files from PES 2010 would be the same thing, only in different img… Enjoy.
Open GGS, file, and choose bin to import.
1. file – misc_50.bin, right click, properties , 92.0 KB (94,208 bytes),
2. choose file in GGS, right click and choose modify reserved space, modify file nr 50, reserve and click untill you rich 94208 up there in the right site… make a new afs, open it and import the file wanted, no more errors…
NOTE: screenshot is not using the numbers I talk in tutorial, is just a sample.
This is a tutorial used with files from PES 2008… for files from PES 2010 would be the same thing, only in different img… Enjoy.
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TUTORIAL 3
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August 15, 2010 Category: Tutorials
Pes 2010 Img Files Rar
Novedades:
Pes File Converter Free
- added import of commentary and market price from the OF2
- player comparison ( player can be compared to the OF2 player, 3 modes included
- by player's name, ID or OF index # )
- improved conversion of positions from PSD
- fixed bug in export from overview window
- added XML tweak file recorder ( no more boring XML writting in text editor )
- fixed bug in removing of player from team ( thx GOAL )
- updating of weight, height and position in multiple FM update are optional
- full DLC 1.06 + 1.07 support
- new merge tool with delimiter setting
- added support for relink of extra faces in dt0f.img file ( define count of extra slots in editor.exe.config )
- added function remove callnames for all players
- import emblems from OF2
- team import from OF2 via context menu ( 4 modes
- players, formations etc. )
- added option file configuration ( editor remembers team nationality and type of team national, club etc. )
- more tooltips
- more functionality from the context menu ( swap players, adding prefix or suffix to the player names, clear or fill team with free agents )
- updated callname list ( thx GOAL )
- updated growt type list ( thx joserruiz )
- configuration files moved to CFG folder and .CFG extensions were added
- added simply logger of exceptions
- global adjustment of growth types
- global setting of attack/defence awareness based on player's stats
- added intstaller
- other minor changes, bugfixing, code clean-up
- player comparison ( player can be compared to the OF2 player, 3 modes included
- by player's name, ID or OF index # )
- improved conversion of positions from PSD
- fixed bug in export from overview window
- added XML tweak file recorder ( no more boring XML writting in text editor )
- fixed bug in removing of player from team ( thx GOAL )
- updating of weight, height and position in multiple FM update are optional
- full DLC 1.06 + 1.07 support
- new merge tool with delimiter setting
- added support for relink of extra faces in dt0f.img file ( define count of extra slots in editor.exe.config )
- added function remove callnames for all players
- import emblems from OF2
- team import from OF2 via context menu ( 4 modes
- players, formations etc. )
- added option file configuration ( editor remembers team nationality and type of team national, club etc. )
- more tooltips
- more functionality from the context menu ( swap players, adding prefix or suffix to the player names, clear or fill team with free agents )
- updated callname list ( thx GOAL )
- updated growt type list ( thx joserruiz )
- configuration files moved to CFG folder and .CFG extensions were added
- added simply logger of exceptions
- global adjustment of growth types
- global setting of attack/defence awareness based on player's stats
- added intstaller
- other minor changes, bugfixing, code clean-up
Free Pes Files
Autor: w!ld@
Plataforma:Pro Evolution Soccer 2010 PC
Tamaño: 3,50 MB
Agregado el: 22-06-2010 16:28:24
Descargas: 5219
Página de Inicio
Plataforma:Pro Evolution Soccer 2010 PC
Tamaño: 3,50 MB
Agregado el: 22-06-2010 16:28:24
Descargas: 5219
Página de Inicio